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The core idea is to develop a Game Editor software that gives you the power to create games level with little or no programming and technical background. |
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Essential features of a game editor : |
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Intuitive GUI - Look and feel that artist are used to building levels , like MAYA, 3d max etc - 'Low Learning Curve' |
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Rapid Prototyping - Develop a level with collision, animations graphics, sound etc really fast to see feasibility of the designed level |
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:. Low Learning Curve - Features, look and feel that artist are used to , Like Similarity to MAYA |
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:. Multiple Render Views |
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:. Editing Tool set |
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:. Animation |
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:. Character Customization |
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:. AI – Behavior graphs, Components etc |
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:. Controllers , Animation sets |
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:. Attribute Editor |
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Database Driven Asset management – Query, add, delete Models, textures, animations, scenes , scripts, shaders into central database that multiple users can share |
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:. Version Control – Integrating to Alienbrain, CVS ,proprietary version control system |
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:. Exporting to Custom Data format |
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:. Application Customization |
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:. Game Events and Controllers |
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:. Input Flexibility ( file formats etc ) |
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:. Actions |
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:. Scripting |
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:. Culling System |
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:. Physics |
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