| Interactive Walk Thru |
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Pedestrian Simulation
| A powerful tool to simulate, visualize and analyze building architecture and features (landscape, lighting) in real-time. The features provided by this tool are listed below |
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Potential Applications |
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• Airports
• Shopping malls
• Factories and Warehouses
• Hospitals
• Stadiums
• Theatres
• Shipping Yard |
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| I. Realtime Game Controls |
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Ability move around the world using game controls in real time.
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| II. Navigation Map |
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Simple floor plans on which the user can click to find directions (similar to the one in shopping malls)
Auto Play – The computer navigates in a predefined or random path. Just like a tour.
Re-Play – You can play back everything you did-just like a TIVO |
| III. Lights |
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Dynamic Lights |
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• Place and move lights, change their properties |
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Global Illumination |
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• We pre compute the lighting solution and apply it to our scene |
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• Shadows
• Diffuse reflections
• Caustics
• Color bleeding etc |
| IV. Narrations |
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3d Avatars- Animated avatars for |
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• Navigation: how to reach a place
• Explaining a feature : hotel rooms – its view and closeness to tourist spots |
| V. Virtual reality |
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Our technology is readily portable to Virtual reality system.( HMD, CAVE etc) |
| VI. Collaborative Work environment |
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View / demo the scene over the Internet |
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• You can show the client and move the camera/objects in the client computer sitting at your office and vice versa |
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Mutliple People can join the visual conversation |
| VII. Shader Materials And Special effects |
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This is a favorite for interior designers |
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• Fancy Lights used in Clubs |
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• Lava Lamps |
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• Fur |
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• Environment maps, reflections |
| VIII. Physics |
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Collision detection- helps preventing the camera from going thru the walls, or when you move furniture |
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Dynamics and animations |
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• Falling objects |
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• Opening doors on hinges |
| X. Population |
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Ability to control population density (amount of characters in the scene ) |
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Behaviors |
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•Walk, run , jog, sit , talk, |
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• Group Behavior – meeting, exercise, marching, playing a team game |
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• Driving vehicles |
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Characters |
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• Humans |
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• Robots |
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• Animals |
| IX. Vehicle Simulation |
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Real Life Traffic simulation- |
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• Vehicles on road following rules |
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• Traffic Lights |
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• Traffic density – amount of cars on a road |
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• Collision Avoidance |
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Behaviors |
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• Driving to a destination |
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• Fast cars, off road driving, stunts |
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• Group behavior – |
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• One following another car |
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• Bunch of cars going to a destination- like police cars, fire engines, ambulances |
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• Vehicles Types |
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• Cars, Motorbikes |
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• Airplanes, gliders, heli |
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• Boat, ship, jet skies |
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• Trains, Bus |
| XI. Dynamic Garden Vegetation |
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Choose and place plants in your scene |
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Ability to grow the plant interactively |
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• Type of plant / tree you want |
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• Place them where you want it grow |
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• Density, height, trimmed etc |
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Choice of flower colors – choose a rose plant and choose diff colors to see how your garden looks |
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Season changes- |
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• Choose a season and the plants change accordingly – like leaves color change or flowers blooming |
| XII. Weather Effects |
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Lightning and thunder |
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Rain |
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Fog and smog |
| XIII. User Interface |
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Choose Options |
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• Choose from list of furnitures |
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• Change color/ texture of objects – like furnitures, floors, walls etc |
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• Given a room – Give the different options it can be used for , View it as |
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• Game room |
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• Home theatre room |
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• Guest Bedroom |
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Re-Arrange Objects : Ability to manipulate objects |
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• Move |
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• Rotate |
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• Scale, squash, shear |
| XIV. Video / Audio Playback |
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Set audio/video anywhere in the scene in any form of object – you can even get a cylindrical TV or shape of a face |
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