| Learn 3D Art Development |
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Increasing demand for 3D professionals worldwide. |
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Next wave of outsourcing to India is predicted to Art Outsourcing. |
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3D Art is a premium service offering, needed by clients all over the world. |
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Early entrants will get the best jobs. |
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| Why AntimaFX? |
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Intensive three month program that teaches you the right skills. |
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Learn and Work at the same time. |
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Do not focus on animation as market is very volatile. |
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Aiming at 3D art & Gaming techniques which are enabling innovation. |
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Exposure and opportunity to work in a variety of real live projects. |
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| Syllabus |
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| Staff |
Our company art team will guide you, in live projects. You not only learn technical skills, but also experience working in a studio environment. |
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| Lectures |
Lectures [mostly real-time training] will take place in live project room on all days [except Sunday] from 10:00 A.M. until 6:00 P.M. |
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| Titles |
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Introduction to Tools |
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Modeling Tools & Primitives |
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Props Modeling |
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Texture creation & its application |
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Lighting Techniques |
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Advanced Texturing & Light Baking |
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Camera Techniques |
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Rendering Techniques |
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Game Level Designing |
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| Introduction to Interface |
Getting to know the tools: Maya,3D Studio Max, Photoshop, Blaze 3D, Adobe After Effects, OFusion, etc.
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| Modeling Tools & Primitives |
Different tools are used for different models, and each model will have its own properties and primitive levels. |
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| Props Modeling |
Props are objects that are located inside any given environment like furniture in a building. Props occupy a very important role in creating a rich scene, but at the same time, they have limitations of size and system resources they can use. |
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| Texture creation & its application |
Creating a texture can be hard and two ways, warp and face. |
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| Lighting Techniques |
Lights are used for different objects and different angles. We focus on real time lighting, shaders. |
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| Advanced Texturing & Light Baking |
This is an advanced texturing method of wrapping each face and applying the light baking to the texture itself. |
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| Camera Techniques |
Different camera angles for animation and render view. |
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| Rendering Techniques |
We will mainly cover Mental Ray and V-Ray techniques. |
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| Game Level Designing |
Designing game levels for games, virtual worlds,etc. |
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| Books |
No books are required for this course. It’s a live project environment. |
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| Software covered |
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Maya |
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3D Studio Max |
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Adobe Photoshop |
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Adobe After Effects |
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Blaze 3D |
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OFusion |
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| Job Opportunities |
| After training, we will evaluate your growth and performance and offer you a fulltime job in our studio. |
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For more details contact : 044-4264-9285 / 2815-1873 / 98409-04244 / 98843-91223, E-mail us at:  |
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